act of dexterity
1feat — n. 1. Act, deed, exploit, achievement. 2. Trick, act of dexterity …
2Dungeons & Dragons gameplay — Since the 3rd edition Dungeons Dragons role playing game, game mechanics and die rolls determine much of what happens. These include: Ability scores, the most basic statistics of a character, which influence all other statistics Psionic ability,… …
3Dungeons & Dragons game mechanics — In the 3rd edition Dungeons Dragons role playing game, game mechanics and die rolls determine much of what happens. These include:* Ability scores, the most basic statistics of a character, which influence all other statistics * Psionic ability,… …
4Cerebral palsy — Classification and external resources …
5Beast (comics) — For other uses, see Beast. Beast Beast Art by John Cassaday. Publication information Publisher …
6Storytelling System — Contents 1 History 1.1 Storyteller System 1.2 Storytelling System …
7Rogue (Dungeons & Dragons) — Rogue / Thief Characteristics Role Striker Power source Martial Alignment Any Publication history Editions All …
8psychomotor learning — Introduction development of organized patterns of muscular activities guided by signals from the environment. Behavioral examples include driving a car and eye hand coordination tasks such as sewing, throwing a ball, typing, operating a… …
9World of Eberron — Eneko redirects here. For the Spanish triathlete, see Eneko Llanos. The World of Eberron consists of a number of features for the Eberron campaign setting for the Dungeons Dragons fantasy role playing game. Contents 1 Setting 1.1 Cosmology …
10Return of Heracles — is an adventure game for the Atari 8 bit, Commodore 64 and Apple II computers, originally written by Stuart Smith and published by Quality Software. Built on an engine that was a precursor to Adventure Construction Set , Return of Heracles is set …